📅 2010MILESTONE
A Hotel Becomes One
Ten years of Habbo, and a changing world.

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2010 · UNIFICATION
2010 marked a remarkable milestone for Habbo: ten years since the first hotel opened in Finland. What had started as Hotelli Kultakala in 2000 had grown into a worldwide community with millions of registered characters. By June, Sulake reported more than 172 million registered Habbos, over 15 million monthly visitors and 120 million user-created rooms across 11 language versions.
But Habbo's tenth year wasn't simply a celebration of its past. It was a year of major change.
One of the biggest developments was the beginning of the great hotel mergers. In May, the Canadian and US hotels were merged. In June, the remaining English-speaking communities — including the UK, Australia and Singapore — were brought together into a single international English hotel. Later in September, the Swiss hotel merged with the German hotel.
For veteran players, this changed the feeling of Habbo dramatically. For years, each national hotel had developed its own community, staff, events and culture. Now players from different countries were being brought together into much larger communities.
At the same time, Habbo introduced VIP in April, giving players a new premium membership option and replacing some of the role previously occupied by Habbo Club. The Habbo Runway competition also launched, eventually becoming one of the first major opportunities for players to influence the game's fashion by designing their own clothing.
And then came one of the most important furniture developments of the entire era.
⚡ Wired
In October 2010, Habbo introduced Wired furniture. Suddenly, players could create much more sophisticated interactive rooms using triggers, effects and conditions.
This was a huge shift in what furniture could mean. A chair could still simply be a chair, but with Wired, furniture could become part of a game, maze, quiz, competition or automated room system.
It pushed Habbo's room-building culture far beyond decoration and toward something much closer to user-created games.
🟪 Battle Banzai
September also brought Battle Banzai, a spiritual successor to the old Battle Ball. Unlike Battle Ball, which had been a built-in official game, Battle Banzai allowed players to build their own arenas inside guest rooms using special furniture.
Players could create coloured teams, capture tiles and compete for points — effectively turning furniture into the components of a multiplayer game. Battle Banzai launched on 21 September 2010.
That distinction is actually really important for Habbopix:
Battle Ball: Sulake's game
Battle Banzai: players build the game themselves
And that idea — giving players the tools to create their own experiences — would become increasingly important to Habbo's future.
By the end of 2010, Habbo had reached its tenth anniversary having survived an enormous transformation. The separate national hotels were disappearing, the interface was becoming more modern, new systems like VIP and Wired were changing the experience, and players were gaining increasingly powerful tools to create their own rooms and games.
Yet beneath all of those changes, the basic idea from 2000 was still there:
people entering a pixelated world to meet other people and create something together.
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Era
2010
