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Habbopix
📅 2016BUILDERS

The Builders Evolve

Fifteen years of pixels, and a new generation of creators.

The Builders Evolve|||Rakentajat kehittyvät — image 1 of 3
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2016 · EVOLUTION By 2016, Habbo had been around for more than fifteen years, and its enormous furniture catalogue had become one of the defining parts of the Hotel. Players were no longer simply decorating rooms — they were creating games, competitions, mazes and elaborate event spaces using furniture, floor plans and Wired. One of the year's biggest celebrations was Habbo's 15th anniversary. The anniversary campaign invited players to look back at the history of the Hotel, while also celebrating the huge collection of furniture, badges and memories that had accumulated over the years. The campaign included competitions for pixel art, outfits, rare furniture, rooms and videos, making the anniversary itself a celebration of the community's creativity. The summer also brought HabboLympix 2016, a huge Olympic-inspired campaign. Players could enter different games based around swimming, fitness and sports, earning badges and furniture as rewards. The campaign's Villa Olímpica contained multiple playable areas, including a swimming course, fitness centre and sports café. Contemporary coverage from August 8, 2016 documents the rooms and their gameplay. But perhaps the most important development for room builders happened behind the scenes. 🏗️ Builders At Work 2.0 During 2016, Sulake decided to completely rethink the Builders At Work program. The original BaW system had teams consisting of a Chief Builder and several Assistant Builders who worked together for relatively short seasons. By the summer of 2016, the program had gone through numerous teams and had become an established part of Habbo's official event production. Then, in October 2016, Builders At Work 2.0 was announced. The new system dramatically simplified the structure. Instead of a team of builders, a single experienced player would become the Master Builder, supported by the new system and given responsibility for creating official events. If selected again, the builder could eventually become a President Builder. The new Master Builder was expected to create at least two local events and one global event, meaning one talented community member could effectively become responsible for designing official experiences for thousands of players. The change is especially interesting because it shows how far the relationship between Habbo and its builders had developed. In the early days: Sulake built the Hotel → players played in it. Then: Players learned to build their own rooms → Sulake noticed them. By 2016: Sulake was giving selected players responsibility for building official Hotel experiences. And that is exactly the kind of evolution that makes furniture history so interesting. The year also produced an enormous amount of creative event content. One 2016 BaW team, for example, created around 45 rooms across six events, including a pixel-art competition and a large summer building competition where players had to construct gardens using identical rooms and furniture sets. Wired remained an important part of this culture too. By 2016, Wired was being used for everything from automatic games to room interactions, with contemporary fansite guides describing it as one of the fundamental components of modern room building. So 2016 wasn't necessarily about one revolutionary piece of furniture. It was about the people using the furniture. The Hotel had become a creative platform where furniture, Wired and room-building tools could be combined into entire experiences — and Habbo was increasingly recognising its best builders as creators in their own right. Fifteen years after the first pixels appeared, the community had become part of the architecture.
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2016